2.01 using zuti 1.13 windblow issues ?

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YOKE
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2.01 using zuti 1.13 windblow issues ?

Unread post by YOKE »

I posted over at UP site but so far no replies...
http://ultrapack.il2war.com/index.php/topic,2289.0.html

What I experienced is using zuti 1.13 switching to a gunner seat and hearing outside wind.... then moving back to pilot station and sound effect does not revert to "normal" as it was before the seat jumping .

Tried the SaS windblow mod being activated through jsgme but no go.
Then used the 2 files from the windblow mod file to replace those inside zuti 1.13....

it fixed the sound issue but made it timeout=1 using jg51 test server.....

soon as I get a reply or fix will post back.....

~S~

AND I SHOULD ASK ! ...lol

has anyone here had this issue or is it just me and my pc ?
( guess I should of asked that first )
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YOKE
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Re: 2.01 using zuti 1.13 windblow issues ?

Unread post by YOKE »

This issue is known and will be addressed in the future... since it is a crt=2 sensitive "fix"
Most likely will see it repaired in the next update package .
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Vengence
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Re: 2.01 using zuti 1.13 windblow issues ?

Unread post by Vengence »

Heh its funny because in my game when i open my cocpit my wind and engine gets quiet but when i close it the sound comes back loud....i know its not the same issue but it is a sound problem ive been facing
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YOKE
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Re: 2.01 using zuti 1.13 windblow issues ?

Unread post by YOKE »

I believe that is the effect when opening the canopy.
Engine noises diminishes and wind buffeting increases.
(with headphones wind noise is really noticeable looking left or right...straight ahead hears more engine)
Then closing the canopy lessens wind effect and engine sounds increase.

So basically the sound problem you are facing really is not a sound problem.
Your hearing it as it should be .
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Trouble4u
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Re: 2.01 using zuti 1.13 windblow issues ?

Unread post by Trouble4u »

Wish someone would make a mono sound mod for us half deaf guys. really annoying to turn to the right and get total silence.
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