Exiting to avoid a death

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Colslaw
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Exiting to avoid a death

Unread post by Colslaw »

It has been noted that some players are exiting the server to avoid a death from aerial combat. . while it is not against the rules, it is unsporting and goes against the intent to have a relatively realistic mode.

Exiting on spawn attacks is considered different as you are on the ground and can run away from the aircraft. But to do so when you are about to crash into the ground should not be considered as an option by any honourable player.
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Colslaw
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Re: Exiting to avoid a death

Unread post by Colslaw »

Once again I will ask that everyone wait for the server to kick you, your aircraft to crash, or hit relife and then exit. If you ESC/EXIT on a pilot kill, but there is no corresponding crash or bailout, then the server does not recognize it as an aircraft destroyed and thinks you were just dropped from the game and there is no corresponding aircraft loss.
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{FKR}MADCAT
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Re: Exiting to avoid a death

Unread post by {FKR}MADCAT »

yeah I was guilty of it. didn't realise that was happening. I just got off in disgust and didn't wait for the kick. the time needs to be cut down, it said 15 miniutes but it was more like 20 or so. We didn't participate much and I apoligise. Just wasn't our kind of map, and a lot of us were busy with other stuff. Hope we can do it again though. (We might be putting one on ourselves soon :) )
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Colslaw
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Re: Exiting to avoid a death

Unread post by Colslaw »

If you relifed and were on the map page it is fine, it is when you directly exit without relifing that the server misses the aircraft's destruction - and there were a few players who consistanly did so.

A tedious search through server logs can show a correlation to pilot death, aircraft losing a wing and then that player leaving, but this makes a lot of extra work which could have been avoided by waiting for the kick or relifing.

edit: in regards to the death kick waiting period, it is nominally 15 minutes, but I got in as early as 12 and as late as 22. The explanation for this is the more players in the game, the faster the server cpu clock runs to make sure that all the information is kept up to date with no lag, but this also plays with how long the server sees the waiting period.

I also found it a pain to get in, get killed and go back to waiting all within a few seconds. Perhaps a shorter kick may be in order. Other than that I enjoyed the map and my first extensive bout of no externals.
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Jagr

Re: Exiting to avoid a death

Unread post by Jagr »

How about this. =AVG= and all other former Red team (now blue) have to BAIL OUT from their aircraft on the ground. NOT just leave the plane then wait. When you do that it is the SAME THING as exiting without waiting to be kicked. That said. TO be "REALISTIC" then just hitting REFLY is not good enough. YOU have to BAIL while on the ground then only once the pilot does that DIVING motion would you be allowed to hit REFLY.
Because:
Colslaw wrote:Exiting on spawn attacks is considered different as you are on the ground and can run away from the aircraft. But to do so when you are about to crash into the ground should not be considered as an option by any honourable player.
I personally don't see how this is ANY DIFFERENT then leaving the room. IF you bailed it would be more like you said.

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Colslaw
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Re: Exiting to avoid a death

Unread post by Colslaw »

It comes down to degree of fun. .. spawn deaths are not fun. . dying in combat - at least you got to fly, and lost. Coming in, getting klilled and having to leave within seconds, just drives players away from the game.

We found ourselves laughing whenever a blue pilot managed to exit before we could get the ground kill, but when you bailed after losing a fight it just smacks of playing to defeat the intent of the rules.

It may come down to doing just what you suggest, but at present AVG HQ has made a request which we expect to be honoured.
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Warren
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Re: Exiting to avoid a death

Unread post by Warren »

I think acouple of points made here have been misunderstood due to use of the wrong terminalogy.

We try to have as limited rules as possible, letting the game mechanics provide most of the structure.

As you know the game machanics and scoring program is designed to take all these things (kills, deaths, RTB, bailing, captured or escape) into consideration.

The only way you can hit Re-Fly is either you are on the gound (full stop) or you abandon your aircraft with bailing.

With Bailing, the plane is still scored, where you are on the map determines if you are allowed to Re-Fly.

The problem is Disconnecting or "disco" from inside the game server by-passes all the machanics and scoring programs.

Discos will happen for all types of reasons, we just need to be mindfully the effects that this has on the machanics and scoring of these campiagns.
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AKA_Jericho
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Re: Exiting to avoid a death

Unread post by AKA_Jericho »

Like i said last night in game after which "looked" like a blatant exit (likemany times before) due to a pilot lossing position and advantage and taking damage. I took revenge doing the same to them after draging them for 10 mins letting them shoot me up then exited just to prove apoint that it was not very sporting to do this .
i did not beleive that that connections in In the usa and canada are as bad as the claims are that are made, concidering that in Australia we are still on the old cable system.
i find that quiters a real fustration and i appoligize for my actions.

on the other hand many of the dogfight servers have a code added that if plane under fire leaves the game for whatever reason the shooter will get credit ,may be some thing to look at to solve this issue

Fs has the same code i believe

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Derring
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Re: Exiting to avoid a death

Unread post by Derring »

From: Forgotten Skies
Subject: On Disconnects and Bailing

Quote:
If you bail out you must do the following before disconnecting:

1. wait until a shot down message occurs
2. wait until your plane explodes/crashes into the ground

If PK'd, you can disconnect - and should disconnect quickly.

No disconnects outside of the above after a bail out.

Obviously if you bail out right after takeoff, etc... that is fine to then disconnect - but in any combat situation where you are bailing about because your plane is shot up, your wounded, etc... you should not disconnect immediately after a bail out unless the conditions stated above have been met

That should help take care of 99% of most senarios
End Quote, Author Recon

Here is another discussion on 'server logging of kills, bails, disconnects'.
http://www.fallenangelssquadron.com/fsf ... f=8&t=1795
And it seems that one should wait before disconnecting on 'black screen death' (PK) above.

So, we are not the only ones experiencing this problem.

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Re: Exiting to avoid a death

Unread post by Razgriz_37 »

Derring wrote:From: Forgotten Skies
Subject: On Disconnects and Bailing

Quote:
If you bail out you must do the following before disconnecting:

1. wait until a shot down message occurs
2. wait until your plane explodes/crashes into the ground

If PK'd, you can disconnect - and should disconnect quickly.

No disconnects outside of the above after a bail out.

Obviously if you bail out right after takeoff, etc... that is fine to then disconnect - but in any combat situation where you are bailing about because your plane is shot up, your wounded, etc... you should not disconnect immediately after a bail out unless the conditions stated above have been met

That should help take care of 99% of most senarios
End Quote, Author Recon

I don't know what PK'd is. :o :shock: :? :roll:
PK'd(Pilot Killed)
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