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american
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Posts: 502 Joined: 02 Mar 2008 22:44
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by american » 15 Mar 2009 21:56
Hey big fred i got a question can you help me Texture map this and the F E III. I just suck at unwrapping the uvw
Captain American
1st Pursuit Squadron, Adam & Eves
Colslaw
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Posts: 779 Joined: 05 Nov 2007 01:32
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by Colslaw » 15 Mar 2009 22:58
Lt. Colonel Colslaw
=AVG=
Special K
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Posts: 48 Joined: 01 Aug 2007 18:00
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by Special K » 15 Mar 2009 23:46
what format do you need to put your model in the game?
american
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Posts: 502 Joined: 02 Mar 2008 22:44
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by american » 16 Mar 2009 00:36
It needs to be in the .msh format. This can only be accheived by using fatducks buggy buggy 3D max / Gmax converter and by using DR.Jones 3D converter. As for the textures they need to be in the .tga (Targa) Format.
And there's also the materials which are in the .mat format....
Captain American
1st Pursuit Squadron, Adam & Eves
Derring
Posts: 454 Joined: 26 Jan 2009 00:16
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by Derring » 16 Mar 2009 20:04
American, you're getting good at this!
~Salute~
american
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Posts: 502 Joined: 02 Mar 2008 22:44
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by american » 17 Mar 2009 17:36
Captain American
1st Pursuit Squadron, Adam & Eves
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