Wings~of~War: Manchuria 1945
Posted: 23 Sep 2008 18:58
Wings~of~War is a continuous 24 hour, 7 day dynamic campaign for IL-2 Sturmovik:1946 4.08m on a T-1 connection using FB Daemon II and Lowengrin's Dynamic Campaign Generator. The Wings~of~War Server will go online at 0001 hours; 12:01 a.m. Eastern Standard Time on Monday, 3 November 2008 and will go offline at 0001 hours; 12:01 p.m. Eastern Standard Time the following Monday, 10 November 2008. The server will reset every two hours to keep the Wings~of~War Generated Mission Objectives current and up to date. A two hour mission will equal one campaign day. At the end of the one week period we will tally the scores to determine the victor.
The victory conditions and objectives for each battle are determined by the Dynamic Campaign Generator. The briefing will contain reports of conflicts in various areas of the map. You will need to fly in defense of your ground units as they will be attacked by enemy on the ground and in the air. Reports of the previous day’s activity will be displayed along with the mission briefing.
Rules
1.) Each participating squadron must have 1 Representitive registered on at the Wings~of~War Forum.
2.) All participants must be listed as an active squadron member on their website’s roster.
3.) There will be a limit of 30 pilots per side in the server at any one time.
4.) All pilots will fly with the appropriate markings
Scoring
Points are awarded depending upon what happens to the plane that you shoot at in each combat. Points are awarded differently based on what happens to the enemy aircraft that you targeted and whether it is destroyed in the air, force-lands, crash lands at a friendly base or another aircraft intercepts it on its return journey to base. The last plane to shoot into the enemy aircraft will be awarded the kill points. If ground units also hit the target and no air hits were achieved the ground unit is regarded as the killing unit. If the targeted plane does not disintegrate but lands successfully the score is ignored. Pressing "Re-Fly" adds the points achieved in the last sortie to the score.
Scoring is based on the default values for targets. A list of target values can be found here; Target Values. You must survive and RTB to get 100% of your score. If you are forced to land outside of the boundaries of an allied airbase you will be awarded 70% of your score. You will be awarded 50% of your score if you bail out. You will only be awarded 10% of your score if you die in combat.
Sit Out Times
The Wings~of~War Server is set up to govern itself meaning that the sit out times, aircraft ordnance load outs, etc.. are handled by the Dynamic Campaign Generator and FB Daemon II.
Death/Capture Penalty: 15 minutes
Server Information
The server can be accessed via HyperLobby
Server Name: Wings~of~War
Description: IL-2 Sturmovik: 1946 4.08m - Using FB Daemon II and the Dynamic Campaign Generator
The Wings of War Game Server IP address is 66.225.104.67:21000
Server Settings
difficulty SeparateEStart 1
difficulty ComplexEManagement 1
difficulty EngineOverheat 1
difficulty TorqueGyroEffects 1
difficulty FlutterEffect 1
difficulty WindTurbulence 1
difficulty StallsSpins 1
difficulty Vulnerability 1
difficulty BlackoutsRedouts 1
difficulty RealisticGunnery 1
difficulty LimitedFuel 1
difficulty LimitedAmmo 1
difficulty HeadShake 1
difficulty CockpitAlwaysOn 1
difficulty NoInstantSuccess 1
difficulty Clouds 1
difficulty RealisticLandings 1
difficulty TakeoffLanding 1
difficulty NoPadlock 1
difficulty NoMapIcons 1
difficulty NoMinimapPath 1
difficulty NoSpeedBar 0
difficulty NoOutsideViews 0
difficulty NoIcons 1
Additional Information
The Wings~of~War Stats, Scores, and Forums, are located at www.virtualaces.net
The Wings~of~War TeamSpeak Server IP address is 66.225.104.67:8766
In Game Chat Commands
<echo Used to test FBD2 connectivity.
<gunstat Displays pilot's gun statistics.
<pingkick Displays pingkick settings.
<scorekick Displays scorekick settings.
<status Displays current plane/pilot mission count.
<targets<color Displays team's current objective status (color = blue or red).
<timeleft Shows time remaining in minutes, if TimeLimit is set in mission.
The victory conditions and objectives for each battle are determined by the Dynamic Campaign Generator. The briefing will contain reports of conflicts in various areas of the map. You will need to fly in defense of your ground units as they will be attacked by enemy on the ground and in the air. Reports of the previous day’s activity will be displayed along with the mission briefing.
Rules
1.) Each participating squadron must have 1 Representitive registered on at the Wings~of~War Forum.
2.) All participants must be listed as an active squadron member on their website’s roster.
3.) There will be a limit of 30 pilots per side in the server at any one time.
4.) All pilots will fly with the appropriate markings
Scoring
Points are awarded depending upon what happens to the plane that you shoot at in each combat. Points are awarded differently based on what happens to the enemy aircraft that you targeted and whether it is destroyed in the air, force-lands, crash lands at a friendly base or another aircraft intercepts it on its return journey to base. The last plane to shoot into the enemy aircraft will be awarded the kill points. If ground units also hit the target and no air hits were achieved the ground unit is regarded as the killing unit. If the targeted plane does not disintegrate but lands successfully the score is ignored. Pressing "Re-Fly" adds the points achieved in the last sortie to the score.
Scoring is based on the default values for targets. A list of target values can be found here; Target Values. You must survive and RTB to get 100% of your score. If you are forced to land outside of the boundaries of an allied airbase you will be awarded 70% of your score. You will be awarded 50% of your score if you bail out. You will only be awarded 10% of your score if you die in combat.
Sit Out Times
The Wings~of~War Server is set up to govern itself meaning that the sit out times, aircraft ordnance load outs, etc.. are handled by the Dynamic Campaign Generator and FB Daemon II.
Death/Capture Penalty: 15 minutes
Server Information
The server can be accessed via HyperLobby
Server Name: Wings~of~War
Description: IL-2 Sturmovik: 1946 4.08m - Using FB Daemon II and the Dynamic Campaign Generator
The Wings of War Game Server IP address is 66.225.104.67:21000
Server Settings
difficulty SeparateEStart 1
difficulty ComplexEManagement 1
difficulty EngineOverheat 1
difficulty TorqueGyroEffects 1
difficulty FlutterEffect 1
difficulty WindTurbulence 1
difficulty StallsSpins 1
difficulty Vulnerability 1
difficulty BlackoutsRedouts 1
difficulty RealisticGunnery 1
difficulty LimitedFuel 1
difficulty LimitedAmmo 1
difficulty HeadShake 1
difficulty CockpitAlwaysOn 1
difficulty NoInstantSuccess 1
difficulty Clouds 1
difficulty RealisticLandings 1
difficulty TakeoffLanding 1
difficulty NoPadlock 1
difficulty NoMapIcons 1
difficulty NoMinimapPath 1
difficulty NoSpeedBar 0
difficulty NoOutsideViews 0
difficulty NoIcons 1
Additional Information
The Wings~of~War Stats, Scores, and Forums, are located at www.virtualaces.net
The Wings~of~War TeamSpeak Server IP address is 66.225.104.67:8766
In Game Chat Commands
<echo Used to test FBD2 connectivity.
<gunstat Displays pilot's gun statistics.
<pingkick Displays pingkick settings.
<scorekick Displays scorekick settings.
<status Displays current plane/pilot mission count.
<targets<color Displays team's current objective status (color = blue or red).
<timeleft Shows time remaining in minutes, if TimeLimit is set in mission.