*&^$^$ 4.10

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Space
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*&^$^$ 4.10

Unread post by Space »

ok so I spent all day yesterday downloading and installing that (&(%ing 4.10 thingy. Now the game wont run at all when I hit the il2fb.exe file.

Any ideas before I nuke this shit and go back to tic-tac-toe?
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Boompy
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Re: *&^$^$ 4.10

Unread post by Boompy »

Did you install 4.10 over a clean copy of 4.09? i had the same problem until i used my original folder with il2 in it and no UP installed.
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Trouble4u
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Re: *&^$^$ 4.10

Unread post by Trouble4u »

Yeah, you either need to patch a clean 4.09 to 4.10 or you can run the update/restore in your 2.01 and it will add 4.10 to the jsgme.
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ScrewBall
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Re: *&^$^$ 4.10

Unread post by ScrewBall »

I used the restore/update function to add 4.10 to JGSME; I applied it and ran a session to see if there were any obvious differences between it and 4.09; I must be a bit on the blind side, on account of that I saw no appreciable differences. What have I overlooked?
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Trouble4u
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Re: *&^$^$ 4.10

Unread post by Trouble4u »

This is what you get with 4.10 :mrgreen:

Content of 410m.exe

Main features:
MDS (Moving Dogfight Server).
Structural G limits.
QMB & FMB improvements.
All new QMB missions and ability to add new user missions to QMB.
Multi-throttle/prop support and radiator axis.
Advanced joystick profiles.
Navigation improvements.
Engine reliability difficulty option.
Improved pilot damage difficulty option.
Reworked national markings and historical units of Finland, Italy, Romania, Germany, USSR and GB (RAF & RN).
Revised flight models for all Spitfires.

Maps:
Solomons map

New flyable planes:
Hs 129 B-2 & B-3
I-15bis
CW-21
Re.2000
Ju 88 A-17
Ju 88 A-4/Torp
He 111 H-12

New Spitfire variants:
Spitfire Mk Vb 12lbs
Spitfire Mk Vb 16lbs
Spitfire Mk Vb M46 16lbs
Spitfire Mk Vc 16lbs
Spitfire Mk IXc M61
Spitfire Mk IXc M63
Spitfire Mk IXc HF
Spitfire Mk IX 25lbs CLP


New AI planes:
R-5 (ski version included)
Fulmar
Swordfish
Re.2002
G.55 Sottoserie 0
Cant Z1007
Do 217 K-1
Do 217 K-2

New weapons:
Fritz-X
Hs-293
Razon
Bat
Motobomba FFF (LT 350)
45-36AV-A
AB23
Mk103 for Hs 129

Weapon related changes:
New 3D models for SC50, SC70 & Wfr.Gr. 21.
New ETC50VIIId bomb rack for Bf 109 series.
All new weapon meshes for Hs-129.
Loadout changes for Bf 109 & He 111 H-6 & Ju 88 A-4.
Torpedo-Kommandogerät for Ju 88 A-17, Ju 88 A-4/Torp and He 111 H-6.
Fuse arming for bombs.
Realistic torpedo drop speeds & heights.
External stores jettison feature. (bombs, BK7.5 & Wfr.Gr. 21).
Adjusted ammo count for F6F-3, F6F-5, Bf 109, Morane & various IL-2 variants.

Navigation aids for ground & sea:
Non-directional beacon stationary object.
YG directional beacon stationary object
YE directional beacon added to allied carriers.
Lorenz blind landing beacon stationary object.
Army Air Force Instrument Approach System stationary object.
Meacon (masking beacon) stationary object.
AM radio station tower stationary objects for various countries.
NBD added to all IJN carriers.
NDB added to few axis destroyers & subs.

Environment changes:
Dynamically changing muzzle flash light intensity. More ambient light -> less visible "yellow" flash on model surfaces.
Light objects can be used as runway lights. Add new order to request lights on.
High altitude sky color change.
Adjustable night darkness via day & month parameters.
Changed calculation of moon phase so that phase is historically correct for the mission date.
Ship smoke is now visible from larger distances.
Winter textures for trains.
Winter textures for bridges.
Added adjustable wind parameters to FMB.
Added Wind effect to bullets, rockets and bombs.
Changed cloud height min & max values in mission.
Modified ski plane taxing on snow.
AI planes are affected by wind.


Other small changes & improvements:
Reworked DM for bridges which are now considerably tougher.
External model changes for Ju 88 and adjusted damage model.
Small cockpit changes for Ju 88.
P.11c external model changes, new collision boxes and DM code and adjusted FM.
Binocular view for Ju 88 A-4/torp, Ju 88 A-17 & He 111 H-6.
Added RDF indicator to SM.79 cockpit
SM.79 damage model changes.
Bf 110 G-2 external model changes.
Bf 110 G-2 pit changes and new radio operators.
Gladiator/J8A changes.
He 111 cockpit instrument changes.
He 111 ground handling modified.
Mig-3 cockpit landing gear lights updated.
MC.200 Series VII cockpit landing gear lights updated.
MC.202 cockpit night texture updated.
Mosquito FB Mk VI cockpit changes.
Yak-15 compass updated.
Modified AI ground attack maneuvers for very nimble aircrafts.
Modified AI torpedo attack routine so that AI obeys the torpedo drop speed/alt constraints.
Fuselage length in P-51 FM adjusted.
Modified G4M-11 & Ki-27 airspeed gauges.
Fw 190 & Ta 152 cockpit "bar" made smaller.
Modified camera Z-Near plane values for several cockpits.
Adjusted I-15bis FM.
Changed Italian G.50 spinner cap to round type instead of pointed type.
Aichi D3A cockpit compass alignment modified.
New default skins for IAR-80 & IAR-81.
Adjusted default skin Alpha Channel for all twin-seater Il-2 models.
Modified I-153 pit reticle mask.
Fokker D.XXI overheating adjusted.
Propeller on Fokker D.XXI is now visible through tube sight.
Anified all San Giorgio reticles and sights.
Modified formations for certain planes.
Disabled flaps on a slider for planes with up/down flaps only.
Changed float carburetor behavior.
Added new Shilling Orifice carburetor to certain Spitfires.
Changed LOD switch distances for Ju 87 & Seafire.
Adjusted dive recovery in Ju 87 & Ju 88.
Removed brake sound from ski planes.
Adjusted aircraft AI gunners accuracy and night behavior.
Added intermediate ejected shell type between the small rifle caliber and large cannon caliber.
Added individual weights to all pylons.
MG 81 rate of fire adjusted.
Changed starting position of aircraft contrails to always be at the same level as engine & closer to the engine itself.
Minimap centering removed when icons are off.
Unfrozen river on Slovakia map.
Added waypoint bearing & distance labels added to minimap & briefing screen.
Added new difficulty option for showing player icon on minimap regardless of the minimap path option.
Changed Murmansk winter map camo to winter while keeping the water liquid.
Added random dispersion for rockets.
Added support for full date (day/month/year) in missions.
Size of the FMB Load/Save dialog box can be configured.
Adjusted tank armor to historical values.
Adjusted train damage models.
Adjusted collision model of submerged submarines making them more vulnerable to near misses.
Modified bunkers damage model so that they are much harder to destroy.
Modified moving tanks so that they don't stop to shoot at fast flying planes with large caliber cannons.
Changed Italian tracers to red.
Adjusted side slip orientation of few bomb sights (He 111, Ju 88, SM.79, B-25, A-20, Ar 234).
Added bow wave effect and synchronization of partial damage over net for some older ships.
Added "detonator" to Mistel’s nose to make sure it detonates on impact.
Adjusted force feedback effect when firing guns.
Added player name & call sign filtering to server so that only standard Latin & Cyrillic characters are accepted.
Adjusted rear gun movement limits for DB-3 early variants.
Modified AI so that it can switch manual supercharger gears.
Added two new transparent runway types.
Modified N1K combat flaps.
Trouble4u

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ScrewBall
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Re: *&^$^$ 4.10

Unread post by ScrewBall »

Holy crap; seems I overlooked a great deal. Next time, I think I'll spend a bit more than a few minutes looking things over....
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Trouble4u
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Re: *&^$^$ 4.10

Unread post by Trouble4u »

LOL, Its really not all that much to see. a few new planes but those changes to exisiting planes we'd probably never notice and the rest is stuff you don't see but it will make some differance in the play.
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Razgriz_37
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Re: *&^$^$ 4.10

Unread post by Razgriz_37 »

Nothing the UP guys hadn't already done. and with the MDS feature it's poor piss because it takes away the Rearm, Repair and Refuel feature that |ZUTI| created.

Btw space do you need a clean copy? I just reinstalled My Test Bed installation of IL2 to see how 4.10 was.

The confusion is that the setup file is identical to the setup file that UP has. So if you install the wrong one you won't know it. It doesn't even have anything saying it's the official patch or the UP JSGME addon copy.
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YOKE
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Re: *&^$^$ 4.10

Unread post by YOKE »

damn it jim, spock or bones ( insert your favorite name there ) ... ! ! ! read the read me ! ! !


no no no I'm just kidding with you all ....

ya know I had my share of glueing hair back in I tore out !

we'll get ya right Space... I sent you a PM as well sir
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Space
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Re: *&^$^$ 4.10

Unread post by Space »

I redid it fresh up to 4.09m, then did 2.01 to get the update button and went from there. Is it trashed? That would really over-torque my bolts.
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