Well, getting vulched on the ground sucks...I have a short temper, I am impatient, I hate dying, and I hate squirrels. When I get vulched consistently on the ground, my voice rises several octives higher than my normal squeaky voice and commence swearing profusely as well as hurling numerous obscenities out into the Teamspeak ether as Tiger and many of my squad mates can attest...the secret is that I do it so only my team hears me. So while I am throwing the proverbial joystick through the computer screen as my virtual airplane is blown asunder and my virtual body burned to the consistency of an overdone steak on a BBQ, I grudgingly type out in the global chat, "HAHA, that was a good hit, see you in 15." While in TS I yell at Tiger, "This is fucking bullshit, I am going to fuck that guy up in 15 minutes. GRRRRRRR I hate this game, I hate this computer....Sigh, I'm getting a beer and a jack and coke. I'll be back in 15. Lets see if we can get a plan going." Anyway, its a game, sure, but more rules can make things worse in a hurry. Forgotten Skies is an online campaign that is wrought with over-government and many pilots have left because it has ceased to be fun. Vulching also, as a team, has made us better pilots. One (because the RCAF were such a painful thorn in our sides during the Normandy campain with straffing us), we learned a couple of things. Everyone spawning with heavy bombers make very capable user controlled AAA. Get three or four players that are good shots, and dive bombing quickly becomes suicidal. Two, good recon and planning were essentially forced. We learned to calculate their fuel burn as well as their possible bingo and loiter times. Sometimes we would only have a two minute window to get airborne. We got really good at being timely. RCAF started using timed waves with one wave coming on station while one departed. We learned how to use aircraft from other bases, inferior which is why no one flew out of those bases, but good diversions that drew blood thirsty CAPpers away enough for our real force to get airborne. It also forced us, when we conducted missions, to always fly together. The bombers were always protected and the fighters from the opposing side had to find the bombers for a couple of reasons, 1) to keep us from winning the map, and 2) because they wanted to shoot down something. Although seemingly a pain in the ass, it made the game more fun. Why? Because when I came online, my squadron was ready to fly. We were in formation, in communication, and we were cordinated. It is much more satisfying seeing your teammates achieve aerial victory with you then making minor ones by yourself. So in the end, vulch on if you want although if you bomb me my teammates ears will be rining with "fuck you."
BTW nothing you say back to this can really offend me because I get fly real strike aircraft for a living. Eat your heart out Warren.
Major SNA2007
Squadron Training Officer
1st Pursuit Squadron, =AVG=
10% of military aviation is knowing what to do, how to do it, and how to do it while flying. 90% is all about learning how to look cool.
A smoking hole in the ground is a small price to pay for a bitchin' maneuver. -Maj Otero, USMC C-130 Pilot