Lost comms to server?

For public discussion of Wings~of~War events

Moderators: Tiger, Space

User avatar
YOKE
Major
Major
Posts: 676
Joined: 18 May 2008 10:57

Lost comms to server?

Unread post by YOKE »

Am I doing something wrong?
I can join any server through HL except Wings of War ...
I get this message
Image
Image
"Shut Up And Die Like An Aviator"

User avatar
Razgriz_37
Lt. Colonel
Lt. Colonel
Posts: 1446
Joined: 30 Sep 2007 21:58
Location: Cleveland, Oh
Contact:

Re: lost comms to server?

Unread post by Razgriz_37 »

Figure 1Image

(Folder Path)
C:/ProgramFiles/ubisoft/IL-2Sturmovik1946/MODS/MovingDogfight

Rename the "MovingDogfight". Folder just put a (-) sign before the name of the folder like such in figure 1.

If that doesn't work, then see Lt.Colonel Tiger for more details.
=AVG=Lt. Colonel Razgriz_37
Group Adjutant, =AVG=
3rd Pursuit HELL'S ANGELS

Image

Image
This moment was brought to you by RAM, Random Access Mind.

User avatar
Tiger
Colonel
Colonel
Posts: 2843
Joined: 17 Jul 2007 00:17
Location: Noblesville, Indiana, USA
=AVG=Tiger’s avatar
Loading…

Re: lost comms to server? (comms restored)

Unread post by Tiger »

S! Sirs,

For some reason unknown to me at the moment, the TS server just shut down. I' ll look into it now and report back.

EDIT: a quick check of the server revealed that the "Shut down after 72 hours" checkbox in the scheduled task's properties was the culprit. :oops:
Colonel Tiger
Commanding Officer
3rd Pursuit Squadron, HELL'S ANGELS


Image

"A democracy will continue to exist up until the time that voters discover that they can vote themselves generous gifts from the public treasury." -Alexander Fraser Tytler

User avatar
YOKE
Major
Major
Posts: 676
Joined: 18 May 2008 10:57

Re: lost comms to server?

Unread post by YOKE »

TY to Raz and Tiger for their answers....
I totally forgot about the Moving Objects file...

But also I had a mod for a clean reticle for the zero and also a tracer mod installed.
I removed those and as a precaution the entire game !

Put in a fresh copy of the game and the unified installer and was able to join the aformentioned server.

NOW I will put in the moving objects again and Need to remember the "-" if I get the boot again.
Image
"Shut Up And Die Like An Aviator"

User avatar
Jolly
Major
Major
Posts: 70
Joined: 11 May 2008 18:32
Location: Moore, OK

Re: lost comms to server?

Unread post by Jolly »

Hey guys.

Having the same problem with "timeout 1"

Running a clean install, with 4.09mod on. I looked through my mods folder for anything that didn't belong and still don't know what should and should not be there. I'm attaching a screenshot of my mods folder, can ya'll help me out here?

thanks
You do not have the required permissions to view the files attached to this post.
Major Jolly
2nd Pursuit Squadron, =AVG=

Image

User avatar
k43_8mm
Captain
Captain
Posts: 287
Joined: 01 Mar 2008 22:58

Re: lost comms to server?

Unread post by k43_8mm »

~S~
Thanks for the help last night because I couldnt get in neither!
After I simply copied the dogfight folder from origional and sent the moveing objects one over yunder
but still no go! so Derring put me on the mods folder and matched file to file the culprit was the moveing dogfight folder in mods, just put a - in front of it and your off!

User avatar
Razgriz_37
Lt. Colonel
Lt. Colonel
Posts: 1446
Joined: 30 Sep 2007 21:58
Location: Cleveland, Oh
Contact:

Re: lost comms to server?

Unread post by Razgriz_37 »

=AVG=Jolly wrote:Hey guys.

Having the same problem with "timeout 1"

Running a clean install, with 4.09mod on. I looked through my mods folder for anything that didn't belong and still don't know what should and should not be there. I'm attaching a screenshot of my mods folder, can ya'll help me out here?

thanks
Fig. 2
Image

Alrighty Jolly, first off nothing in that folder is turned off, so that is definately keeping you from the game. The default configuration for the mods folder had some mods deactivated and the way to deactivate them is by renaming the files and placing a hyphen next to the name.

E.g.

Code: Select all

-moving_dogfights
In Fig.2, I have the default configuation of the AAA unified installer Ver. 1.1, (the way it was when you first opened it). See any differences? All your mods are on.

What you should do is match all the mod folders from Fig.2 that have a hyphen(-) in front of the name of the folder and do the same for your folder, by placing the hyphen in front of the non default mods.

Here is what you should look for:
  • -BritishReticlesMod
  • -CarrierCatapult_b2
  • -CarriersTakeoff_b4
  • -Cockpits_BF_109F_Default
  • -Flushys_cloudmod_v1
  • -FMB
  • -Moving Dogfights
  • -ObjectsMap
  • -PropTex
Deactivate these mods, don't worry if you don't have some mods listed above, you just haven't downloaded them....yet. But put a hyphen in front of the name of the folder like such above; this should do the trick. :)
=AVG=Lt. Colonel Razgriz_37
Group Adjutant, =AVG=
3rd Pursuit HELL'S ANGELS

Image

Image
This moment was brought to you by RAM, Random Access Mind.

User avatar
YOKE
Major
Major
Posts: 676
Joined: 18 May 2008 10:57

Re: lost comms to server?

Unread post by YOKE »

~S~
.... side note....

I have British Recticles and Flushy's cloud mods on and I do not get the time out....

If I have either carrier t/o or landing mod or the moving objects on I get the boot

as far as the others that are listed I have them off or I do not have them,

(from 37's reply)

Here is what you should look for:


-BritishReticlesMod
-CarrierCatapult_b2
-CarriersTakeoff_b4
-Cockpits_BF_109F_Default
-Flushys_cloudmod_v1
-FMB
-Moving Dogfights
-ObjectsMap
-PropTex
Image
"Shut Up And Die Like An Aviator"

User avatar
Razgriz_37
Lt. Colonel
Lt. Colonel
Posts: 1446
Joined: 30 Sep 2007 21:58
Location: Cleveland, Oh
Contact:

Re: lost comms to server?

Unread post by Razgriz_37 »

YOKE wrote:~S~
.... side note....

I have British Recticles and Flushy's cloud mods on and I do not get the time out....

If I have either carrier t/o or landing mod or the moving objects on I get the boot

as far as the others that are listed I have them off or I do not have them,

(from 37's reply)

Here is what you should look for:


-BritishReticlesMod
-CarrierCatapult_b2
-CarriersTakeoff_b4
-Cockpits_BF_109F_Default
-Flushys_cloudmod_v1
-FMB
-Moving Dogfights
-ObjectsMap
-PropTex
Yep those are the default mods that came with the AAA Uni Installer V_1.1

I thought that might conflict with the Wings~of~War server because it does not have those mods active in its mod directory.

I believe Tiger said that you must have the same mods turned off to get past the CRT=2 prior to loading the map or it will kick you.

But I never tried to see if those mods would allow me to, thanks for the heads up, I'll try that.
=AVG=Lt. Colonel Razgriz_37
Group Adjutant, =AVG=
3rd Pursuit HELL'S ANGELS

Image

Image
This moment was brought to you by RAM, Random Access Mind.

User avatar
Jolly
Major
Major
Posts: 70
Joined: 11 May 2008 18:32
Location: Moore, OK

Re: lost comms to server?

Unread post by Jolly »

Still no joy. Any other ideas?
Major Jolly
2nd Pursuit Squadron, =AVG=

Image

Post Reply

Who is online

Users browsing this forum: No registered users and 19 guests