Razgriz_37 wrote:SNA2007 wrote:Carrier landings? AHAHAHAHA, oh my oh my. I guess I better sit this one out
. Go NAVY! Tailhook all the way!
LoL
, thats right, SNA will rule the competition when it comes to carrier landings.
I'm having trouble landing a F/A-18C on the carrier in this game
, I always over shoot, or going too fast, they say in the game that the carrier landing target speed is 134 Knots, is that true?
Carrier landings are accomplished at "On Speed" using your AOA indicator. You want to fly so you constantly have an amber donut in that little box next to your hud. The velocity vector can help you. Just put it on the aft end of the carrier where the wires are, keep the aircraft on speed, watch the ball, and you should be money. If you were to watch a real carrier approach, the throttle is never still, but AOA is constant. It requires many subtle power changes. Now on speed varies on aircraft weight since AOA is a function between the chord line and the relative wind. This means, weight for a given aircraft will affect lift which will affect your AOA, which effects speed. For the hornet, typically your approach speeds are between 130-140, the average speed being about 135. Three wire, OK grade is what you want. Break altitdue is 800, pattern at ship is 600. Abeam the fantail, hook down, gear checked down, flaps down, being your turn, trim onspeed as turning at 1mile from the ship. Rolling onto final you 3/4 mile, call the ball. Power, power, power. Power on, off, on, off. Real subtle. Once again, use your velocity vector to help.
Major SNA2007
Squadron Training Officer
1st Pursuit Squadron, =AVG=
10% of military aviation is knowing what to do, how to do it, and how to do it while flying. 90% is all about learning how to look cool.
A smoking hole in the ground is a small price to pay for a bitchin' maneuver. -Maj Otero, USMC C-130 Pilot