Basecamping and vulching
- CF23-Seamus
- Posts: 2
- Joined: 20 Sep 2010 13:08
Basecamping and vulching
Hi,
What's the deal with basecamping and vulching in here?
Why is this basecamping and vulching going on when there's just 2 or 3 people flying just on the one side?!?!?
I've had this happen twice just now, 5 or 6 on blue side and I was just joining just 1 other guy on red side and I got basecamped and vulched!
Seamus
What's the deal with basecamping and vulching in here?
Why is this basecamping and vulching going on when there's just 2 or 3 people flying just on the one side?!?!?
I've had this happen twice just now, 5 or 6 on blue side and I was just joining just 1 other guy on red side and I got basecamped and vulched!
Seamus
~S
CF23-Seamus
![Image](http://i76.photobucket.com/albums/j32/SEAMUS_NL/Win%20the%20Pooh/Sig-FokkerG1.jpg)
Are we too far gone, are we so irresponsible? Have we lost our balls, or do we just not care?
CF23-Seamus
![Image](http://i76.photobucket.com/albums/j32/SEAMUS_NL/Win%20the%20Pooh/Sig-FokkerG1.jpg)
Are we too far gone, are we so irresponsible? Have we lost our balls, or do we just not care?
- Zombie
- Major
- Posts: 652
- Joined: 19 Nov 2009 23:37
- Location: Las Vegas, NV
Re: Basecamping and vulching
It is legal to do that, it just depends on the person......... if you get exited about easy kills then do it. I would rather let them get up first then kill them. Go to they're server and try it and see how fast you get booted . Its a touchy topic.
- Python
- Warrant Officer
- Posts: 495
- Joined: 12 Jul 2008 16:36
- Contact:
Re: Basecamping and vulching
Salute
No rule against it I have had this done to me atleast 10 times over the last 2 days like they say it is just a game and what goes around comes around.
No rule against it I have had this done to me atleast 10 times over the last 2 days like they say it is just a game and what goes around comes around.
Salute
Python
In ancient times skilful warriors first made themselves invincible,
and then watched for vulnerability in their opponents." Sun-Tzu
Python
In ancient times skilful warriors first made themselves invincible,
and then watched for vulnerability in their opponents." Sun-Tzu
- S.L.N
- 2nd Lieutenant
- Posts: 621
- Joined: 29 Jun 2009 00:26
Re: Basecamping and vulching
this is why you get on ts to get a situation report from your comrades
ve must fight vor the comfy couch
- CF23-Codders
- Posts: 21
- Joined: 22 Sep 2010 14:30
Re: Basecamping and vulching
Hi
don't forget the Chute kills to![Surprised :o](./images/smilies/icon_e_surprised.gif)
don't forget the Chute kills to
![Surprised :o](./images/smilies/icon_e_surprised.gif)
It's not the size of the dog in the fight, it's the size of the fight in the dog.
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![Image](http://i46.photobucket.com/albums/f138/codders_uk/ForumBanner.jpg)
- Tiger
- Colonel
- Posts: 2844
- Joined: 17 Jul 2007 00:17
- Location: Noblesville, Indiana, USA
Re: Basecamping and vulching
S!~ Gents,
I apologize if it seems barbaric, but I only intend to put rules in place that I can enforce. Primarily, the policing is done by the software, such as the 15 minute death penalty, aircraft markings (I need to remove that rule from the original list, lol) the friendly fire, or the fact that you can only fly the server if you're on the list. Vulching is particularly difficult to police, since it is subjective. How do you define vulching, exactly? I can say the rule is 500 meters and the victim has to make the first turn. So, then the questions become; Was he at altitude? Did he make his first turn? How much of a turn do I mean? Well, now we have to specify because a 5 degree course variation is not a turn. But, when does it become a turn? 30 degrees? 45 degrees? Then comes the "instant replay" - meaning track files. Do I want to spend my time reviewing track files to determine if someone got vulched? Not really. That's mostly because someone always walks away pissed off if a decision needs to be made. And, let's say I did go through all of this. What do I do when someone is clearly vulching? Now I have to come up with a penalty, enforce it, alter the scoring (potentially) and the quagmire just gets deeper. That being said, I haven't even touched on the atmosphere I'm trying to create.
Also, consider that in certain situations it would be appropriate to attack aircraft as they are in the pattern, such as an attack on an airbase. Last night I was trying to get up in my P-400 as the northern Allied base was being attacked by Stukas. The Stukas had fighter support, which immediately went to the task of keeping us down. I was barely able to get out of what was left of my aircraft after being strafed on take-off when it came to a stop at the end of the runway. It was a very realistic moment, and one I wouldn't have wanted to miss. Wings~of~War is intended to create a realistic environment in which we simulate combat while flying IL-2 Sturmovik: 1946. We keep score, but it is intended to create the most immersion possible given the limitations of the software. With the addition of moving objects, I believe we have one of the most realistic servers in the game. But, it's total war. You may want to approach it a little differently with that in mind.
I apologize if it seems barbaric, but I only intend to put rules in place that I can enforce. Primarily, the policing is done by the software, such as the 15 minute death penalty, aircraft markings (I need to remove that rule from the original list, lol) the friendly fire, or the fact that you can only fly the server if you're on the list. Vulching is particularly difficult to police, since it is subjective. How do you define vulching, exactly? I can say the rule is 500 meters and the victim has to make the first turn. So, then the questions become; Was he at altitude? Did he make his first turn? How much of a turn do I mean? Well, now we have to specify because a 5 degree course variation is not a turn. But, when does it become a turn? 30 degrees? 45 degrees? Then comes the "instant replay" - meaning track files. Do I want to spend my time reviewing track files to determine if someone got vulched? Not really. That's mostly because someone always walks away pissed off if a decision needs to be made. And, let's say I did go through all of this. What do I do when someone is clearly vulching? Now I have to come up with a penalty, enforce it, alter the scoring (potentially) and the quagmire just gets deeper. That being said, I haven't even touched on the atmosphere I'm trying to create.
Also, consider that in certain situations it would be appropriate to attack aircraft as they are in the pattern, such as an attack on an airbase. Last night I was trying to get up in my P-400 as the northern Allied base was being attacked by Stukas. The Stukas had fighter support, which immediately went to the task of keeping us down. I was barely able to get out of what was left of my aircraft after being strafed on take-off when it came to a stop at the end of the runway. It was a very realistic moment, and one I wouldn't have wanted to miss. Wings~of~War is intended to create a realistic environment in which we simulate combat while flying IL-2 Sturmovik: 1946. We keep score, but it is intended to create the most immersion possible given the limitations of the software. With the addition of moving objects, I believe we have one of the most realistic servers in the game. But, it's total war. You may want to approach it a little differently with that in mind.
- Colslaw
- Lt. Colonel
- Posts: 779
- Joined: 05 Nov 2007 01:32
- Contact:
- Space
- Colonel
- Posts: 1775
- Joined: 15 Jul 2008 21:38
- Location: Oregon, USA
Re: Basecamping and vulching
Both are pretty dickless, but it's what some folks need to feel important.
- S.L.N
- 2nd Lieutenant
- Posts: 621
- Joined: 29 Jun 2009 00:26
Re: Basecamping and vulching
The biggest issue is the complete lack of respect shown by some players in chat
ve must fight vor the comfy couch
- american
- Captain
- Posts: 502
- Joined: 02 Mar 2008 22:44
Re: Basecamping and vulching
S.L.N wrote:The biggest issue is the complete lack of respect shown by some players in chat
actions speak more then words.
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