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Benge, ww`1 mod

Posted: 27 Dec 2011 21:00
by Space
I have downoaded and unpacked, but it does not seem to work past 70% loading.

I have it in with hsfx now, but also see that you say it goes on top of 4.10.1 in another place. Which is it? For now I shall assume that it is the 4.10.1 and try reloading it that way tomorrow.

Re: Benge, ww`1 mod

Posted: 28 Dec 2011 07:02
by YOKE
mine are installed like so... and game loads up no probs...
UNLESS I have it wrong then that's why it works for me ...lol

Re: Benge, ww`1 mod

Posted: 28 Dec 2011 13:10
by Space
Thanks Yoke! Where do I get the r-5 mod?

Re: Benge, ww`1 mod

Posted: 28 Dec 2011 14:18
by YOKE
Try this link...

http://www.mediafire.com/?yfibaie1nj18z60


have it activated after the history mod

Re: Benge, ww`1 mod

Posted: 28 Dec 2011 14:57
by Space
Keeps crashing at like 60 or 70%, so looks like I am back to the drawing board...
*click*

Re: Benge, ww`1 mod

Posted: 28 Dec 2011 15:30
by YOKE
http://www.sas1946.com/main/index.php/topic,22.0.html

if anything the info may be a good read..... cheaper than a bullet ? ...... or a combination of the two ?

OR , it may not help at all ...heheheh

Re: Benge, ww`1 mod

Posted: 29 Dec 2011 18:57
by RAF209_Benge
Actually you do not need to activate the HSFX Histo MOd with it

It is stand alone...

make sure you have the the 4 .sfs files in the main directory.

In side the WW I folder found in your jsgmemods folder there should be 5 files...

MODS
ilfb.exe
two mg .dlls files
wrapper. dll

Re: Benge, ww`1 mod

Posted: 29 Dec 2011 18:59
by RAF209_Benge
Just to clarify...it goes in your jsgmemods folder for your HSFX 5.01 version.

This is a switch out mod that uses its own .sfs files and .exe

Re: Benge, ww`1 mod

Posted: 30 Dec 2011 01:14
by Space
RAF209_Benge wrote:Just to clarify...it goes in your jsgmemods folder for your HSFX 5.01 version.

This is a switch out mod that uses its own .sfs files and .exe
My hsfx is a jsgme mod loaded on top of up 4.10.1
If I am not mistaken there is also the option to go from up4.09 or something like that, and then apply a hsfx file that changes the base files, but I dont have that at present.
Thats the one needed for the sas ww1 mod yes?
Links would be appreciated, if you (or anyone, YOKE ;) ) got em handy.

Re: Benge, ww`1 mod

Posted: 30 Dec 2011 04:34
by YOKE
I believe I have mine loaded up the same way you do Space.... hsfx 5.0 on top of a clean 4.10.1 , then the 5.01 update to finish it off.
In side the WW I folder found in your jsgmemods folder there should be 5 files...

MODS
ilfb.exe
two mg .dlls files
wrapper. dll
this is what I just got lost at ....
I don't have a WW1 folder inside my hsfx 5.01 jsgme folder ?
( Do not let this post hijack the thread. I will shush about mine till Benge is able to get you going. )